attack.
WATCH THEM LEARN TOdefend.
BattlePhish turns phishing awareness into a team competition. Everyone attacks. Everyone defends. Then everyone learns why the message worked.
PLAY AROUND↘
01 / PLAY A ROUND
The battle is the hook.
The learning is the outcome.
Take the attacking side for one round. Choose the message, see what happened, then break open the psychology behind it.
Pick the phish.
The Red Team are attacking. Choose the message most likely to survive a busy inbox.
YOUR PICK
The message lands.
The winning message is sent through the phishing test tool your organisation already uses. The defending team clicks, reports - or lets it pass.
Make it belong.
Shape the belief.
Trigger the action.
“Pause before the Do. Verify the Context somewhere else.”
02 / THE CORE INSIGHT
“Can you remember this?”
BATTLEPHISH ASKS“Can you use it against us?”
You learn what makes a message convincing.
Authority. Urgency. Familiarity. Timing. The structure stops being invisible.
You recognise the same structure in your own inbox.
One round on the other side builds instincts that repetition alone cannot.
03 / CAMPAIGN RHYTHM
Three rounds.
Both sides.
One lesson that sticks.
A complete campaign runs across two to three weeks. Long enough to create a story; short enough to keep the energy.
Every 6–12 months keeps BattlePhish special. Scarcity creates attention; repetition creates fatigue.
PLAYBOOK RULE / 0304 / SCOREBOARD LAB
Vigilance scores.
Convincing attacks score too.
The scoring system rewards people who report - and gives the attacking team credit when a message slips through. Both perspectives matter.
Example scoring05 / FIELD NOTES
What real teams taught us.
BattlePhish has already been run. The rough edges produced the rules that make the format work.
of people voted in the first run.
The campaign needed more pre-launch energy. The target is 80%+, supported by team identities and 1–2 weeks of hype.
Don’t use Netflix.
Consumer brands in work inboxes feel like spam. Use Slack, Jira, GitLab, calendars and internal workflows.
Make teams memorable.
“Team A” disappears from memory. Real names give people something to rally around.
Protect the reveal.
The scoreboard is satisfying. The psychology breakdown is the training. Never rush it.
06 / THE PLAYBOOK
Everything needed to run the battle.
BattlePhish is a format, not another phishing platform. It sits on top of the tools you already use and gives the campaign a structure people care about.
Try the formatWORKS WITH YOUR EXISTING PLATFORM
They send and track. BattlePhish makes people care about what happened.
Context → Ask → Do
BattlePhish is the accessible way into Ask&Do thinking: understand the world, examine the request, and pause before the consequential action.
Explore Ask&Do