JAMES · LINTON
BATTLEPHISH Enter the arena
Behavioral security / live format A James Linton concept
TEACH YOUR PEOPLE TO

attack.

WATCH THEM LEARN TO

defend.

BattlePhish turns phishing awareness into a team competition. Everyone attacks. Everyone defends. Then everyone learns why the message worked.

PLAY A
ROUND
RED TEAM / ATTACKING180
ROUND02OF 03
BLUE TEAM / DEFENDING165

The battle is the hook.
The learning is the outcome.

Take the attacking side for one round. Choose the message, see what happened, then break open the psychology behind it.

PHASE 01 / ATTACKER BRIEF

Pick the phish.

The Red Team are attacking. Choose the message most likely to survive a busy inbox.

YOUR PICK

PASSIVE TRAINING ASKS

“Can you remember this?”

BATTLEPHISH ASKS

“Can you use it against us?”

WHEN YOU ATTACK

You learn what makes a message convincing.

Authority. Urgency. Familiarity. Timing. The structure stops being invisible.

WHEN YOU DEFEND

You recognise the same structure in your own inbox.

One round on the other side builds instincts that repetition alone cannot.

Three rounds.
Both sides.
One lesson that sticks.

A complete campaign runs across two to three weeks. Long enough to create a story; short enough to keep the energy.

CAMPAIGN / 14–21 DAYS ROLES SWITCH EVERY ROUND
ROUND 01
ATTACKRed Team
VS
DEFENDBlue Team
INTENSITYWarm-up
TEMPLATEFamiliar workflow
ROUND 02
ATTACKBlue Team
VS
DEFENDRed Team
INTENSITYEscalation
TEMPLATEConvincing copy of an internal email
ROUND 03
ATTACKRed Team
VS
DEFENDBlue Team
INTENSITYFinal
TEMPLATETeam-proposed scenario
RUN IT RARELY.

Every 6–12 months keeps BattlePhish special. Scarcity creates attention; repetition creates fatigue.

PLAYBOOK RULE / 03

Vigilance scores.
Convincing attacks score too.

The scoring system rewards people who report - and gives the attacking team credit when a message slips through. Both perspectives matter.

Example scoring
DEFENCE
ATTACK
=
ROUND SCORE

What real teams taught us.

BattlePhish has already been run. The rough edges produced the rules that make the format work.

40%

of people voted in the first run.

The campaign needed more pre-launch energy. The target is 80%+, supported by team identities and 1–2 weeks of hype.

01

Don’t use Netflix.

Consumer brands in work inboxes feel like spam. Use Slack, Jira, GitLab, calendars and internal workflows.

02

Make teams memorable.

“Team A” disappears from memory. Real names give people something to rally around.

03

Protect the reveal.

The scoreboard is satisfying. The psychology breakdown is the training. Never rush it.

Everything needed to run the battle.

BattlePhish is a format, not another phishing platform. It sits on top of the tools you already use and gives the campaign a structure people care about.

Try the format
KNOWBE4+PROOFPOINT+GOPHISH+YOUR TOOL

They send and track. BattlePhish makes people care about what happened.

THE UNDERLYING MODEL

Context → Ask → Do

BattlePhish is the accessible way into Ask&Do thinking: understand the world, examine the request, and pause before the consequential action.

Explore Ask&Do